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PETSCII Pit
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Devlog
Walls & Screen Draw Optimizations
September 14, 2026
by
m0nde
2
#update, #optimization
Corridors Now Have Walls Corridors used to be a bare paths using the . character through empty black space with nothing marking their edges. They now have real walls on either side! Room walls and cor...
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PETSCII Pit Self-Playing Demo
September 12, 2026
by
m0nde
1
#AI, #Update
PETSCII Pit Self-Playing Demo I wanted to create a bot to play the game while I recorded it and developed a separate, standalone program, petsciipitdemo. The bot explores, fights, and loots on its own...
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Room Titles & Speed Optimizations
September 12, 2026
by
m0nde
2
#update
Variable Reserved Token Fix Renamed FN$ to FQ$ across codebase. FN$, which holds the name of the weapon you're holding, used when you pick up a new weapon, is a reserved token name (used for the BASIC...
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Weapons & Monsters
September 11, 2026
by
m0nde
2
#update
Weapons Update Weapons now appear, dropped by monsters, starting at dungeon level 2, once you've reached 50 XP Five weapon types, with their own attack bonus and perk: Dagger (small dodge chance) Swor...
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Titles & Skills
September 10, 2026
by
m0nde
2
#Update, #Release
This is the final version 1.0 stable update. I've added the basic gameplay elements I wanted. Upcoming will be more nuanced detail and the real storyline. Titles & Skills Update Monsters now scale wit...
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Coins
September 10, 2026
by
m0nde
1
#update
Coins - Latest Update Monsters now drop 1-5 coins when defeated Treasure now appears in the dungeon, more the deeper you go, worth 5-20 coins Fixed a bug where a potion's healing wasn't shown in the H...
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Initial release
September 09, 2026
by
m0nde
1
#release
First Release Procedurally generated dungeon, revealed as you explore WASD or cursor key movement Bump into monsters to fight them Find the stairs to descend to a new level Sound effects with a mute t...
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