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Sound options
September 07, 2026
by
m0nde
#revision
Silence voices after each sound. Wait and then write 0 to the control register so no waveform is selected. Applies to all sound effects, tick, buzz, winning fanfare (voice 1) and the click (voice 2)...
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Accept any valid circuit
September 07, 2026
by
m0nde
#revision
Accept any valid circuit, not just the rng-derived one. Row/column counts often don't have a unique solution, so players will often, unfairly get a "counts match, path wrong" message while coming up w...
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Added new keys
September 07, 2026
by
m0nde
#update
Added the ability to hit the X key to mark no wire and hit the . key to clear the current space...
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