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C64 Circuits

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Devlog

  • Sound options
    September 07, 2026 by m0nde#revision
    Silence voices after each sound. Wait and then write 0 to the control register so no waveform is selected. Applies to all sound effects, tick, buzz, winning fanfare (voice 1) and the click (voice 2)... Continue reading
  • Accept any valid circuit
    September 07, 2026 by m0nde#revision
    Accept any valid circuit, not just the rng-derived one. Row/column counts often don't have a unique solution, so players will often, unfairly get a "counts match, path wrong" message while coming up w... Continue reading
  • Added new keys
    September 07, 2026 by m0nde#update
    Added the ability to hit the X key to mark no wire and hit the . key to clear the current space... Continue reading
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