<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PETSCII Pit Devlog - itch.io</title><link>https://m0nde.itch.io/petscii-pit</link><description>A C64 BASIC roguelike with self-playing demo</description><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1663310/walls-screen-draw-optimizations</guid><title>Walls &amp; Screen Draw Optimizations</title><link>https://m0nde.itch.io/petscii-pit/devlog/1663310/walls-screen-draw-optimizations</link><pubDate>Mon, 14 Sep 2026 04:07:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Corridors Now Have Walls Corridors used to be a bare paths using the . character through empty black space with nothing marking their edges. They now have real walls on either side! Room walls and cor...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1661190/petscii-pit-self-playing-demo</guid><title>PETSCII Pit Self-Playing Demo</title><link>https://m0nde.itch.io/petscii-pit/devlog/1661190/petscii-pit-self-playing-demo</link><pubDate>Sat, 12 Sep 2026 11:58:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PETSCII Pit Self-Playing Demo I wanted to create a bot to play the game while I recorded it and developed a separate, standalone program, petsciipitdemo. The bot explores, fights, and loots on its own...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1660776/room-titles-speed-optimizations</guid><title>Room Titles &amp; Speed Optimizations</title><link>https://m0nde.itch.io/petscii-pit/devlog/1660776/room-titles-speed-optimizations</link><pubDate>Sat, 12 Sep 2026 02:20:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Variable Reserved Token Fix Renamed FN$ to FQ$ across codebase. FN$, which holds the name of the weapon you&#039;re holding, used when you pick up a new weapon, is a reserved token name (used for the BASIC...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1659850/weapons-monsters</guid><title>Weapons &amp; Monsters</title><link>https://m0nde.itch.io/petscii-pit/devlog/1659850/weapons-monsters</link><pubDate>Fri, 11 Sep 2026 09:02:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Weapons Update Weapons now appear, dropped by monsters, starting at dungeon level 2, once you&#039;ve reached 50 XP Five weapon types, with their own attack bonus and perk: Dagger (small dodge chance) Swor...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1658568/titles-skills</guid><title>Titles &amp; Skills</title><link>https://m0nde.itch.io/petscii-pit/devlog/1658568/titles-skills</link><pubDate>Thu, 10 Sep 2026 05:30:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the final version 1.0 stable update. I&#039;ve added the basic gameplay elements I wanted. Upcoming will be more nuanced detail and the real storyline. Titles &amp; Skills Update Monsters now scale wit...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1658365/coins</guid><title>Coins</title><link>https://m0nde.itch.io/petscii-pit/devlog/1658365/coins</link><pubDate>Thu, 10 Sep 2026 00:21:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Coins - Latest Update Monsters now drop 1-5 coins when defeated Treasure now appears in the dungeon, more the deeper you go, worth 5-20 coins Fixed a bug where a potion&#039;s healing wasn&#039;t shown in the H...</p>]]></description></item><item><guid>https://m0nde.itch.io/petscii-pit/devlog/1657714/initial-release</guid><title>Initial release</title><link>https://m0nde.itch.io/petscii-pit/devlog/1657714/initial-release</link><pubDate>Wed, 09 Sep 2026 12:30:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First Release Procedurally generated dungeon, revealed as you explore WASD or cursor key movement Bump into monsters to fight them Find the stairs to descend to a new level Sound effects with a mute t...</p>]]></description></item></channel></rss>