<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>C64 Circuits Devlog - itch.io</title><link>https://m0nde.itch.io/c64circuits</link><description>A Circuit Building Game in C64 BASIC</description><item><guid>https://m0nde.itch.io/c64circuits/devlog/1655983/sound-options</guid><title>Sound options</title><link>https://m0nde.itch.io/c64circuits/devlog/1655983/sound-options</link><pubDate>Mon, 07 Sep 2026 20:02:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Silence voices after each sound. Wait and then write 0 to the control register so no waveform is selected. Applies to all sound effects, tick, buzz, winning fanfare (voice 1) and the click (voice 2)...</p>]]></description></item><item><guid>https://m0nde.itch.io/c64circuits/devlog/1655504/accept-any-valid-circuit</guid><title>Accept any valid circuit</title><link>https://m0nde.itch.io/c64circuits/devlog/1655504/accept-any-valid-circuit</link><pubDate>Mon, 07 Sep 2026 18:18:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Accept any valid circuit, not just the rng-derived one. Row/column counts often don&#039;t have a unique solution, so players will often, unfairly get a &quot;counts match, path wrong&quot; message while coming up w...</p>]]></description></item><item><guid>https://m0nde.itch.io/c64circuits/devlog/1655464/added-new-keys</guid><title>Added new keys</title><link>https://m0nde.itch.io/c64circuits/devlog/1655464/added-new-keys</link><pubDate>Mon, 07 Sep 2026 11:48:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added the ability to hit the X key to mark no wire and hit the . key to clear the current space...</p>]]></description></item></channel></rss>